
Lars Gibeau - 3D Artist & Game Designer
Hey, it's Lars! I'm a 3D generalist with a focus on environment art and game design. I am currently pursuing a degree in Game Design at the University of Southern California. My journey with 3D art began six years ago as a curious hobby, and it's evolved into my calling. Growing up, games like Halo Reach, Battlefield, and Starcraft weren’t just games to me—they were gateways to vibrant worlds I dreamed of creating. Now, I'm on a mission to build game worlds that inspire awe and share these amazing experiences I had with others.


Highly detailed handgun with a high poly bake to allow for real time rendering

Mutiplayer Competitive Platforming Party Game where each round builds on the previous, Currently in early Alpha
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Tileable, detailed, textures created in Substance Designer for various projects
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A love letter to one of my favorite game franchises's environmental design

Team Based Competitive Multiplayer FPS Mining Game where the richest players escape

Assets that are inteded to be used in a more cinematic pipeline rather than games
Software proficiency

Maya

Photoshop

Speed Tree
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Substance Painter

ZBrush

Gaea
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Substance Designer

Unreal Engine 5
