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Lars Gibeau - 3D Artist & Game Designer

Hey, it's Lars! I'm a 3D generalist with a focus on environment art and game design. I am currently pursuing a degree in Game Design at the University of Southern California. My journey with 3D art began six years ago as a curious hobby, and it's evolved into my calling. Growing up, games like Halo Reach, Battlefield, and Starcraft weren’t just games to me—they were gateways to vibrant worlds I dreamed of creating. Now, I'm on a mission to build game worlds that inspire awe and share these amazing experiences I had with others.

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Highly detailed handgun with a high poly bake to allow for real time rendering

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Mutiplayer Competitive Platforming Party Game where each round builds on the previous, Currently in early Alpha

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Tileable, detailed, textures created in Substance Designer for various projects

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A love letter to one of my favorite game franchises's environmental design

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Team Based Competitive Multiplayer FPS Mining Game where the richest players escape

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Assets that are inteded to be used in a more cinematic pipeline rather than games 

Software proficiency

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Maya

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Photoshop

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Speed Tree

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Substance Painter

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ZBrush

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Gaea

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Substance Designer

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Unreal Engine 5

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Marmoset Toolbag

© 2025 by Lars Gibeau. All rights reserved.

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